The Arranging Game (AGame) is a way of organizing improvisational performance that
allows musicians or any kind of improvisers of differing levels to act together as any large group.
The terms from AGame are also useful for a group to arrange music together.
It's also a great way to teach musical improvisation, invent improv games, learn about
screenwriting, songwriting, and to encourage creative ideas in general.
Using AGame, you can make an outline of general intent, variation and timing. The specific content
is improvised by the players. Terms laid on a graph as "sentences" are used to inspire variation of ideas
along with the suggested characteristics. These terms and their general structure can be chosen or created on the
spot by large groups of participants.
Rather than being another form of notation, AGame is intended to be used as a loose outline,
containing inspirations and agreements of timing, and the sort of sympathetic relationships that formerly
only experience created. What musicians do together to carry out this sympathy is part of what these terms describe.
AGame probably should be a music-making computer game, but it's not yet. For now, it's a game played
on paper or a dry erase board that you write yourself. For now you can have me travel to where you are, and I'll offer
your band or troupe some great fun. We'll make up a very unique style for your group and you'll learn fun stuff about arranging.
Using a poster-sized graph and large writing, we'll sketch an outline immediately before playing, with choices being made by
consensus or solo. Terms we choose that make up this outline are pinned up as "sentences" for the various stages and players,
where everyone can see as they go ahead. A "Signaler," which is sort of a conductor, can be used to help to mark where everyone is
as they participate by improvising.
The resulting outline can be used over and over again - as a new style of music or performance.
With endless variation improvised for content, the same AGame
outline can be reused indefinitely as a template, resulting in unlimited variation as the content is improvised.
For instance, the form of jazz is often a very codified style that is used over and over. Most jazz has a composed short
beginning announcement, with chords that accompany the melody as it is played.
Then the musicians take turns improvising an additional melody over
the same chords and rhythm patterns, while others in the group support. The original tune is usually repeated at the end,
sometimes with it's own unique ending.
Another example is in comedy improv theater; for instance the famous TV show called "Who's Line Is It?"
This TV show has formalized outlines of activities where the host often has the audience chooses the specifics of the content.
Then the comics improvise on the spot, with delightful results.
If the terms are made on file cards beforehand, an AGame can be introduced and created in about
fifteen minutes, allowing that people in the group will be selecting the terms.
Then, we play together to see how we like what we just made!
Interested? Check out more about AGame by clicking the buttons above.
You'll have to use the "back" button to come back here as you read what is behind the buttons... but at least the content is there for now.
The parts in the sentence can be revised or altered to reflect any stages you want to include. Each sentence suggests inspirations, timing and what their relationship might be to other players.
The various stages of a piece are regarded as Roles; players assume these roles and can also switch roles with each other.
There are words to inspire how to carry out each of the Roles. Please invent more of your own terms to inspire your players!
What musicians do with each other when they improvise have some new descriptions, called "InterActing." Please help with trying out and polishing these definitions so they're useful!
Once you make an AGame, it can be used again and again; possibly becoming a style of music or improvisation game in itself.